About me
Yi Kai(Jason) is a creative concept artist in Australia Melbourne who is enthusiastic at both character and environment design. He is also particularly experience in 3d/2d Modeling.
Jason is currently completing RMIT Game Graphic Design in 2011. He had learned a lot and pushes his art skills into industry quality during pass 2 years and he able to get most of his courses in High Distinction. Jason had also worked with different student projects include, Bananabot(First Person Shooter, UDK), Arco iris Mundo(Role-Play game, NWN), Mekabunny (top down shooter game, Unity) and currently working on Dead Corp (iphone strategy game, Unity). He had also created prototype game “Armstrong Builder” and “Little Soul Collector” in Unity.
Jason is capable to follow a design brief to create some outstanding concept art. He is a hard working, cooperative person who is prefect to work in team. Most importantly, He loves to play games and create games
Experience
Insect War (Volunteer Work)
RanPal
September 2011 – October 2011 (2 months) Melbourne Area, Australia
Volunteer work for Moran Paldi's game project - "Insect War".
My Role:
Character Concept Artist.
RMIT Exertion Game - Hanging of the bar (Volunteer Work)
Floyd's Exertion Game Lab
September 2011 – September 2011 (1 month) Melbourne Area, Australia
RMIT Exertion Game Project - Hanging Game.
My Role:
Artist (Volunteer Work)
Projects
Mekabunny
July 2011 to Present
RMIT University
Team Members: Cheung Yi Kai, Nicholas Lim, Gan Wei Cheng, Trent Fyly
My Role:
July 2009 to October 2009
RMIT Unversity
My Role:
March 2009 to May 2009
RMIT Unversity
My Role:
Members: Cheung Yi Kai, Jake Mark Bayley
My Role:
Education
RMIT University
bachelor of arts, Game Design2009 – 2012 (expected)
My CV Resume
Jason is currently completing RMIT Game Graphic Design in 2011. He had learned a lot and pushes his art skills into industry quality during pass 2 years and he able to get most of his courses in High Distinction. Jason had also worked with different student projects include, Bananabot(First Person Shooter, UDK), Arco iris Mundo(Role-Play game, NWN), Mekabunny (top down shooter game, Unity) and currently working on Dead Corp (iphone strategy game, Unity). He had also created prototype game “Armstrong Builder” and “Little Soul Collector” in Unity.
Jason is capable to follow a design brief to create some outstanding concept art. He is a hard working, cooperative person who is prefect to work in team. Most importantly, He loves to play games and create games
Experience
Insect War (Volunteer Work)
RanPal
September 2011 – October 2011 (2 months) Melbourne Area, Australia
Volunteer work for Moran Paldi's game project - "Insect War".
My Role:
Character Concept Artist.
RMIT Exertion Game - Hanging of the bar (Volunteer Work)
Floyd's Exertion Game Lab
September 2011 – September 2011 (1 month) Melbourne Area, Australia
RMIT Exertion Game Project - Hanging Game.
My Role:
Artist (Volunteer Work)
Projects
Mekabunny
July 2011 to Present
RMIT University
Team Members: Cheung Yi Kai, Nicholas Lim, Gan Wei Cheng, Trent Fyly
My Role:
- Lead Environment Artist
- Lead Environment Model
- Characters Model
- UI Designer
- Lead Designer
- Sound effect
July 2009 to October 2009
RMIT Unversity
My Role:
- Level Design
- Environment Artist
March 2009 to May 2009
RMIT Unversity
My Role:
- Script Writer
- Level Design
- Environment Artist
Members: Cheung Yi Kai, Jake Mark Bayley
My Role:
- Children Book Cover illustration.
- Character Concept Art
- Environment Design
Education
RMIT University
bachelor of arts, Game Design2009 – 2012 (expected)
My CV Resume